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Joran De Roover ‘Moulded Realities’

On my quest for a fascination about what my starting point would be, I bumped into  the Warpset. Something between a warp and an offset. When recording footage at a
certain velocity, if the rate of frames per second are too low compared to the speed of
the camera, you get some kind of smudge in the footage. Actually the object filmed
warped in a way that it creates a new object. One that exists from the place between
the 2 frames.
My next mission was trying to capture this gorgeous phenomena as much as possible, while also trying to recreate a 3 dimensional object out of this 2 dimensional occurrence.
So therefore I implemented the footage and one minute sites I made into
photogrammetry software. Trying to make a space out of a moving surface (screen).
This resulted in a space instead of an object. A 3 dimensional space was rendered with as texture the footage that was given to the software.
At this point I knew I had found my real fascination, the starting point of what I wanted to work with. The only thing I wasn’t sure about was the how. After working a while with the newly created spaces, I wanted to be able to let other people experience it the way I’ve felt while playing around with it. I started moulding the spaces into other shapes. Due to my lac of software knowhow I had to digitally mould the space into a square. Step by step, klick by click but eventually my work payed off.
Instead of moulding the space digitally I wanted to start to create a translation
form the digital space to a physical space. The thing I created had to give the
same feeling as the video I made and as the spaces I had discovered, It had to
be able to be tactile, to be taken in by all our senses. After some puzzling
around I finally found what I was looking for. The texture maps (unfolded parts
of the spaces) gave the resemblance but what gave it the magic was the
texture from magic plastic, shrink plastic. It has different sides, one matte and
the other one more glossy.
When heated it turned into a squirmy volume, so I decided to heat all the white
spots between the textures. As a way to mould the divided surfaces back
together in to a space. To then break it back down to where I started, a 2
dimensional object, I scanned all my objects again, and now the circle is
complete.
The back and forth between media, the endless looping, scanning and
recording and producing again was eventually my greatest fascination, a
constant dopamine release to be able to every time (re)discover something in
to reality.